A downloadable tool
This library for Unity* makes working with hexagonal grids and maps an intuitive, easy and maybe even fun process.
All the details of hexagonal-grid-coordinate systems and the mathematics behind it are abstracted away from you so you can focus on building your game logic using declarative statements.
We include multiple example scenes displaying some approaches how the library can be used and showing how easily common features like line-of-sight or turn-based movement with movement costs based on map features can be implemented.
full documentation is available at: https://aurelwu.github.io/
The Unity Package was created with Version 2018.1.0f2
You will need to set the scripting runtime of your project (project settings -> player) to support Net 4.x
*if you implement your own Vector3Int class you can also use it outside of Unity, with the exception of the HexMouse class which makes heavy use of Unity-specific features.
Click download now to get access to the following files: